Paint Application
This Tutorial help you to make a paint application
Source code
package javacourse;//Your package name import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.*; import java.awt.*; import java.applet.Applet; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; public class Paint2 extends Applet implements MouseMotionListener { Graphics ge; Image backbuffer; int x,y; public void init() { backbuffer = createImage( 1500, 1500 ); ge = backbuffer.getGraphics(); addMouseMotionListener(this); } @Override public void mouseDragged(MouseEvent e) { x=e.getX(); y=e.getY(); ge.fillOval(x, y, 4, 4); repaint(); } @Override public void mouseMoved(MouseEvent e) { x=e.getX(); y=e.getY(); } public void update( Graphics g ) { g.drawImage( backbuffer, 0, 0, this ); } }
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