Add following code to your constructor
GraphicsEnvironment env
= GraphicsEnvironment.getLocalGraphicsEnvironment();
this.setMaximizedBounds(env.getMaximumWindowBounds());
this.setExtendedState(this.getExtendedState() | this.MAXIMIZED_BOTH);
GraphicsEnvironment env
= GraphicsEnvironment.getLocalGraphicsEnvironment();
this.setMaximizedBounds(env.getMaximumWindowBounds());
this.setExtendedState(this.getExtendedState() | this.MAXIMIZED_BOTH);
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